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muzk
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PostSubject: NWU 1.3.7   Fri Dec 16, 2011 8:43 am


Bugs
- Removed text messages spam.
- Yondaime's Rasengan has been fixed.
- Antibackdoor enabled.
- Fixed the bug that Yondaime Sealed Kunai doesn't deactivate.
- Hinata's Ultimate doesn't damage the following summons anymore: Shikamaru's Tensils, Yamato's Plants wine, Haku's mirrors.
- Fixed Kisame's Sahameda. Now it drain mana properly.
- Fixed Anko's ultimate damage.
- Juugo's Enrage Hitpoints reduction has been modified, now it reduces what is supposed to.
- Fixed the bug with some dash abilities that dispells gelel: Danzo, Kakashi, Raikage, Chouji, Hinata.
- Fixed the bug with Kimimaro's Curse seal that dispells attack speed from Tessneka no Mai.
- Fixed a but with Asuma's Wild Of Fire which allows friendly units to increase Asuma attack damage.
- Fixed Shino's Mushikabe no Jutsu bug which caused the wall always appear on Shino, even if you have casted it on your allies.
- Fixed Kimimaro's Tessenka no mai bug which have caused the skill malfunction.
- Fixed Chonch Spell mace True strike and tooltip description.
- Fixed Sasuke's Kirin bug that allows him to jump to taverns or to Kyuubi cavern.
- Wards can't be destroyed by spells anymore.
- Fixed a bug that runes don't spawn if you destroy them.

Game Features
- AFK system has been changed. Now it is more intuitive.
Type -afk to see afk players. It only shows a message with information to the player who has entered the command.
If someone has been afk for more than 5 minutes anyone from his team can type -kick PLAYER_NUMBER to kick that player.
- Stock replenish interval reduced from 1 to 0 for all item. Becarefull to buy a item twice!
- Added a display buff to Chakra Armor. It appears when a spell can be blocked.
- HCL enabled, you can enter commands via bot.
- You can't attack Runes anymore.

Balance
- Itachi's Mangekyu Sharingan manacost has been increased from 100/110/120/130 to 140/150/160/170.
- Kakuzu's Katon: Zukokku manacost has been increased from 110/130/150/170 to 150/170/190/210.
- Kakuzu's Suiton: Suijinheki manacost has been increased from 90/100/110/120 to 90/130/170/210.
- Kakuzu's Raiton: Gian manacost has been increased from 100/120/140/160 to 140/160/180/200.
- Reduced Guy's Dynamic Entry castrange from 400/500/600/700 to 375 all levels.
- Increased Zabuza's Mist cooldown from 15 seconds to 25 seconds all levels.
- Reduced Jirobou's Rakanken cooldown from 17 to 15 seconds all levels.
- Increased Jirobou's Rakanken casting time from 0 to 0.8 seconds all levels.
- Increased Jirobou's Earth Break casting time from 0 to 0.8 seconds all levels.
- Increased Raikage's Raiga Bomu damage from 150/225/300 to 250/325/400.
- Yamato's Plants vine now can attack buildings and their attack damage has been increased from 7/9/11 to 9/12/15.
- Increased Guy's Dinamyc entry cast range to 375 and increased cooldown from 7/14/21/28 to 12/18/24/30.
- Removed DPS from Sakon's Evil Pair Attack.
- Increased Sakon's Futagogakure No Jutsu manacost from 125/175/200 to 150/175/200.
- Reduced Asuma's Hein splash damage from 100% to 20/30/40/50%.
- Flak Jet Jacket doesn't stack anymore.
- Shinobi Cloak doesn't stack anymore.
- Increased Sakon's Ultimate cooldown from 90/60/45 to 90 seconds all levels.
- Increased Guy's Ultimate cooldown from 90/60/30 to 90 seconds all levels.

Others
- Changed Kakashi hotkeys from ZXCV to Q(Dogs) R(Sharingan) T(Stealth) Y(Chidori). W and E are slots for those copied abilities.
Why not WERT?? Supose that Kakashi hotkeys are WERT and you've copied an "W" spell. Now you have two spells with "W" so it will bug both abilities. Same argument with E hotkeys.
- Removed Neji's True Sight icon.
- Neji's Bykugan Icon and description has been modified.
- Changed -lvlup command to -lvlup xx, where xx is the level you want. (single)
- Added -gold command, gives 100000 gold (single)
- Changed icon format, someone check if mac users can play now.
- Reduced map size.

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Last edited by muzk on Fri Dec 16, 2011 11:22 am; edited 1 time in total
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Eol
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PostSubject: Re: NWU 1.3.7   Fri Dec 16, 2011 9:30 am

Yeah buddy!

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InMemory]Cobain
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PostSubject: Re: NWU 1.3.7   Fri Dec 16, 2011 11:20 am

Holly shit alot of balance, lets see what happend in the next days.

GJ muzk.
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arm3346928

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PostSubject: Nbz    Fri Dec 16, 2011 2:53 pm

no add hero ??
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muzk
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PostSubject: Re: NWU 1.3.7   Fri Dec 16, 2011 3:42 pm

I'm going to add more heroes in 1.3.8, bugs was my priority.

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salsa
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PostSubject: Re: NWU 1.3.7   Fri Dec 16, 2011 3:46 pm

We can w8 for these heores this year or w8 until next =P
just 15 days to the end of the year '-'
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muzk
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PostSubject: Re: NWU 1.3.7   Fri Dec 16, 2011 3:49 pm

this year.

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EchoingVoid
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PostSubject: Re: NWU 1.3.7   Fri Dec 16, 2011 5:49 pm

nice o.o

lol at Jirobou though :O

.8 cast time was too long. I don't think DotA's was that long as it? XD
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ArOunDThaWOrLD
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PostSubject: Re: NWU 1.3.7   Fri Dec 16, 2011 6:13 pm

Maybe 0.5 would be better. Still need to play more games as him tho to make sure.
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PostSubject: Re: NWU 1.3.7   Fri Dec 16, 2011 6:30 pm

I'm thinking in reduce it to 0.4-0.5. I didn't played with him :p

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ArOunDThaWOrLD
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PostSubject: Re: NWU 1.3.7   Fri Dec 16, 2011 6:32 pm

muzk wrote:
I'm thinking in reduce it to 0.4-0.5. I didn't played with him :p

Then you should haha. ^^
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Kakashi[HoSW]
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PostSubject: Re: NWU 1.3.7   Fri Dec 16, 2011 6:42 pm

ArOunDThaWOrLD wrote:
muzk wrote:
I'm thinking in reduce it to 0.4-0.5. I didn't played with him :p

Then you should haha. ^^

yeah 0.8 casttime is long, also i think 20/30/40/50% splash on asuma is weak
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Aximil
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PostSubject: Re: NWU 1.3.7   Fri Dec 16, 2011 7:04 pm

There is nothing wrong with Jiroubou's 0.8 casting time. I wasn't aware of his nerf in the un-official version and chose him. Learned of the 0.8sec casting time and still went 7-1. (The 1 was from a tower dive.) I like the fact that Jiro actually takes a tiny bit of skill now, at least to time his spells.
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muzk
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PostSubject: Re: NWU 1.3.7   Fri Dec 16, 2011 8:46 pm

Kakashi[HoSW] wrote:
ArOunDThaWOrLD wrote:
muzk wrote:
I'm thinking in reduce it to 0.4-0.5. I didn't played with him :p

Then you should haha. ^^

yeah 0.8 casttime is long, also i think 20/30/40/50% splash on asuma is weak

I think asuma splash is ok.

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ArOunDThaWOrLD
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PostSubject: Re: NWU 1.3.7   Fri Dec 16, 2011 8:50 pm

If it goes back to 100% it's just too easy to harass in lane. Asuma isn't supposed to be such a bully in lane in my opinion.
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Natsu
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PostSubject: Re: NWU 1.3.7   Fri Dec 16, 2011 11:07 pm

ArOunDThaWOrLD wrote:
If it goes back to 100% it's just too easy to harass in lane. Asuma isn't supposed to be such a bully in lane in my opinion.

He is supposed to initiate fights not harras the lane at all. Is ok the nerf of azuma : D
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Kuro
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PostSubject: Re: NWU 1.3.7   Sat Dec 17, 2011 12:17 am

Asuma's nerf is decent and I'm also thinking of .4~.6 on Jiro's spells except ultimate.

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ArOunDThaWOrLD
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PostSubject: Re: NWU 1.3.7   Sat Dec 17, 2011 12:18 am

Natsu wrote:
ArOunDThaWOrLD wrote:
If it goes back to 100% it's just too easy to harass in lane. Asuma isn't supposed to be such a bully in lane in my opinion.

He is supposed to initiate fights not harras the lane at all. Is ok the nerf of azuma : D

That's what I was saying O_o.
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Kakashi[HoSW]
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PostSubject: Re: NWU 1.3.7   Sat Dec 17, 2011 6:04 pm

muzk wrote:
Kakashi[HoSW] wrote:
ArOunDThaWOrLD wrote:
muzk wrote:
I'm thinking in reduce it to 0.4-0.5. I didn't played with him :p

Then you should haha. ^^

yeah 0.8 casttime is long, also i think 20/30/40/50% splash on asuma is weak

I think asuma splash is ok.

hmm yeah, i didnt notice its long range now i read only the 50% before ^^ played him in-game hes ok What a Face
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EchoingVoid
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PostSubject: Re: NWU 1.3.7   Sat Dec 17, 2011 7:07 pm

Kuro wrote:
Asuma's nerf is decent and I'm also thinking of .4~.6 on Jiro's spells except ultimate.

The casting time should be how long the attack animation takes for a Tauren to use his Pulverize passive ...

So imo, even shorter than .4 seconds.

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PostSubject: Re: NWU 1.3.7   Sat Dec 17, 2011 11:28 pm

I tried on the mac side of my computer. Before this version I couldn't even click on the game (if i did the game would freeze and completely shut down and crash). I just tried it in single player mode and I was able to click on it without the game crashing but when I went to click start, it looked like it was going to start, the menu went away and was heading for the loading screen then froze and I couldn't exit the program.

It's an improvement from what it was though Very Happy (I dunno about on bnet but it freezes in single player.)
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arm3346928

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PostSubject: Onlyyou   Tue Dec 20, 2011 8:44 am

Version 1.3.8 is a hero has nothing to do?
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PostSubject: Re: NWU 1.3.7   Tue Dec 20, 2011 9:24 am

arm3346928 wrote:
Version 1.3.8 is a hero has nothing to do?

Are you spaming the same thing that you posted in other topic?

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arm3346928

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PostSubject: Re: NWU 1.3.7   Tue Dec 20, 2011 2:14 pm

Eol wrote:
arm3346928 wrote:
Version 1.3.8 is a hero has nothing to do?

Are you spaming the same thing that you posted in other topic?

sorry
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ArOunDThaWOrLD
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PostSubject: Re: NWU 1.3.7   Tue Dec 20, 2011 6:48 pm

I've written what I think he means in the other topic you should check it out Eol.
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